Red Dead Redemption 2

A Fistful of Dollars



Students of JHS (along with the rest of the world)  are hooting and hollering over Rockstar’s western epic Red Dead Redemption 2.

Over a ten year development cycle, the game studio has crafted the next installment in the series to near perfection.

Dan Houser, co-founder and vice president of Rockstar Games, said they worked 100-hour work weeks.

In the same interview, Vulture Magazine said,  “The finished game includes 300,000 animations, 500,000 lines of dialogue, and many more lines of code.”

And the payoff definitely shows:

On the game’s launch, Red Dead Redemption 2 sold over 725 million dollars, shying just behind Grand Theft Auto V’s one billion dollar weekday release.

This makes it the second highest opening weekend of entertainment.

Just for comparison, Avengers: Infinity War grossed over 641 million worldwide.

Red Dead Redemption 2’s success poses some insights on video games’ role as an artform.

Since the 1980’s, some groups of the populist believe the 21st century pastime as childish escapism; the game develop does not share the same spotlight with the distinguished painter, poet, or director.

However, constantly improving technology allows games to illuminate their strengths: player involvement and engagement.

Film and literature are passive experiences; the consumer does not interact with the plot or characters, only viewing from a distance.

Games like RDR2 and Cyberpunk 77 give audiences the same flavor of storytelling native to these aforementioned mediums as well as immersing them at the same time.

In the future, we may all see video games persevere as the dominant entertainment force.